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Make Fall of Arnor Mod and for which game?

Poll ended at Thu Feb 04, 2010 8:36 pm

Yes
No
BfME
BfME 2
RotWK
 
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Re: Arnor Mod Yea or Nay

Postby Gfire » Tue Feb 09, 2010 3:55 pm

That's one reason why I chose BFME1, I wouldn't want any fragments of EA's Arnor in it.
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Re: Arnor Mod Yea or Nay

Postby Prince_of_Saiyans » Tue Feb 09, 2010 9:56 pm

That made no sense to me in any way... But the thing is that ROTWK has Earnur and his voices which I want to implement in the game in a special way.
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Re: Arnor Mod Yea or Nay

Postby Gfire » Tue Feb 09, 2010 9:58 pm

Oh. I don't recall his voice, but isn't he gondorian anyway?
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Re: Arnor Mod Yea or Nay

Postby Floris » Wed Feb 10, 2010 10:48 am

Think so.
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Re: Arnor Mod Yea or Nay

Postby Gfire » Wed Feb 10, 2010 11:33 am

Earnur was the last king before the stewards took over, right? Didn't he do to duel with the Witch King and never return? And he was also the guy who brought Gondorians to fight in the battle of fornost (or whichever battle it was when they defeated Angmar.)
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Re: Arnor Mod Yea or Nay

Postby Floris » Wed Feb 10, 2010 2:18 pm

Yeah... Yeah... Yeah...
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Re: Arnor Mod Yea or Nay

Postby Prince_of_Saiyans » Wed Feb 10, 2010 3:29 pm

Yes. I want to implement what you just said but in a very special way. I will give it till tommorow. If there is no support for ROTWK then BFME1 if there is no support for BFME1 than ROTWK, if there is no support for neither then me and Mirk go into cousel mode.
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Re: Arnor Mod Yea or Nay

Postby MirkwoodArcher » Wed Feb 10, 2010 8:30 pm

Ooh, council mode. :D let me know what you find out about the support.
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Re: Arnor Mod Yea or Nay

Postby Prince_of_Saiyans » Fri Feb 12, 2010 4:52 pm

We have decided.......... (Mirk I leave it up to you)
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Re: Arnor Mod Yea or Nay

Postby MirkwoodArcher » Fri Feb 12, 2010 4:57 pm

And the decision for the game on which to mod Arnor is...

Rise of the Witch-King!

Now that the game has been decided, the mod work will commence, beginning with the creation of drogoth's mod forums.

Stay tuned!
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