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Make Fall of Arnor Mod and for which game?

Poll ended at Thu Feb 04, 2010 8:36 pm

Yes
No
BfME
BfME 2
RotWK
 
View results

 

Re: Arnor Mod Yea or Nay

Postby MirkwoodArcher » Thu Jan 28, 2010 8:00 pm

Well, it's all positive here so far and RotWK is in the lead by one. I haven't voted yet, but I probably shouldn't, as I might vote for RotWK. :P
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Re: Arnor Mod Yea or Nay

Postby Prince_of_Saiyans » Thu Jan 28, 2010 8:09 pm

Seeing that ROTWK is in the lead. How can I get more space on my computer. I am already using all the games, and I will need ROTWK.

More info this Arnor will be completely different from the one that EA made. Any modelers or skinners interested as I have no knowledge in those areas whatsoever.
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Re: Arnor Mod Yea or Nay

Postby Amroth » Fri Jan 29, 2010 9:30 am

Could I change my vote, I voted for ROTWK but I want it for BFMEI&II
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Re: Arnor Mod Yea or Nay

Postby MirkwoodArcher » Fri Jan 29, 2010 2:43 pm

Amroth wrote:Could I change my vote, I voted for ROTWK but I want it for BFMEI&II


You should be able to change it now. I just allowed re-voting.
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Re: Arnor Mod Yea or Nay

Postby Prince_of_Saiyans » Fri Jan 29, 2010 3:33 pm

Wow... Seems like ROTWK is in the lead. No votes for BFME2 and 2 for BFME1. Keep the votes coming. But it might not be that big seeing as that I only have 10 gigs left and have alot of stuff to do.

Edit unrelated but somewhat is :Damn defrag takes a while.. Oh well I will be playing TATW RR/RC (Third Age Total War Real Recruitment/Real Combat mod for Medieval II Total War read the topic to understand peoplez)

Mirk: I took your advice and got 4 gigs back. Gonna wait for Edain to come to reinstall it :mrgreen:
Last edited by Prince_of_Saiyans on Fri Jan 29, 2010 3:39 pm, edited 2 times in total.
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Re: Arnor Mod Yea or Nay

Postby MirkwoodArcher » Fri Jan 29, 2010 3:41 pm

Good to hear that you got some gigs back. :D
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Re: Arnor Mod Yea or Nay

Postby Prince_of_Saiyans » Fri Jan 29, 2010 5:21 pm

K since it seems like the mod will be made:

These are the factions that I will implement/have in mind: Arnor (right before dying out), Angmar (hopefully much more different than ROTWK), Gondor (hopefully different), and maybe Mordor(probably will be the same except no WK here).

I am a coder so that means I cant do nothing but code :mrgreen: so I will need help *ahem modelers, skinners, and mappers ahem* here and there.
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Re: Arnor Mod Yea or Nay

Postby King_of_Shadow » Sat Jan 30, 2010 11:06 am

I could map but 'cough' Im pretty Lazy :mrgreen:
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Re: Arnor Mod Yea or Nay

Postby MirkwoodArcher » Sat Jan 30, 2010 1:58 pm

Then maybe now's the time to make that new year resolution not to be lazy. :P
Last edited by MirkwoodArcher on Sat Jan 30, 2010 1:58 pm, edited 1 time in total.
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Re: Arnor Mod Yea or Nay

Postby Archon » Sat Jan 30, 2010 5:18 pm

Maybe now it's too LATE. :)
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